Games and Simulation Principle- games should be aligned with the learning goals in order for the games to be effective. This is a marketing game for business. The learning goals are definitely aligned.
Thinking Skills Principle- Makes instructional methods that make each process explicit for the learner.
This a great example of this process. The procedures are explicit.
Learner Control Principle 4 This gives the learner more pacing control. The learner tends to lean to exercises at their own pace. The learner does simulations at their own pace.
Learner Control Principle 1- This principle gives experience learners control.
This allows the learner to have some control over the learning environment.
Practice Principle 2: Mirror the Job- requires learners to respond in similar ways during training in a work environment. - This is a great example of Practice Principle 2: Mirror the job.
Practice Principle 1 : Add Sufficient Practice- engages students with instructional content and practice to to achieve the learning goal. This example gives added sufficient practice.
Worked Example of Principle 2: Promote Self-Explanations is an interaction often multiple choice in e-learning-that requires the learners to review the worked out steps in the process and understand the rationale behind the steps taken.
This example gives the rationale behind the steps taken.